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Quake 2 concept art
Quake 2 concept art









quake 2 concept art quake 2 concept art

In this instance, most other games were quite slow, so Romero said he wanted to do the opposite and make games as fast as possible, to show what gaming could be. Romero says that the team wanted to do something that games weren't doing at the time. The answer given is seemingly quite typical of what fans would come to expect from the young, rebellious studio. Now, ex-id rock star developer John Romero has recently spoken about the gothic game's sheer speed.Īccording to an interview with PC Gamer, Romero has gotten round to answering the question of why Quake is so fast, something that he and the rest of id Software have perhaps been asked by fans for years.

quake 2 concept art

Not only was it a great successor to developer id Software's highly influential Doom series, but it also helped usher in true 3D modeling in shooter games. Quake is perhaps one of the best FPS games ever made, and rightly so, too. Take the original Quakegame, for example. While modern first-person shooters tend to air on the grittier, somewhat more down-to-earth side, with player movement speeds more akin to reality, there was a time when games of this nature were notable for allowing gamers to zip around the map at break-neck speeds.











Quake 2 concept art